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Computer Graphics: Principles And Practice, 3e (pb) 2019 by Hughes
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  SPECIFICATION
COMPUTER GRAPHICS: PRINCIPLES AND PRACTICE 3e (pb) 2014
Author: JOHN F. HUGHES
ISBN: 9780321399526
Year: 2014
Publisher: PEARSON EDUCATION (USA)
Category: WEB DESIGNING / GRAPHICS
Edition: 3
Format: Paperback
Language: English
Pages: 1472
 ABOUT THE TITLE
Description
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.

Features

•Up To Date Information - Covers today's most important 2D and 3D algorithms, mathematical principles, and graphics programming techniques
•Examples - Presents examples using widely-available, commonly-used Microsoft programming technologies tools
•New Coverage - Teach rendering equation, GPU architecture considerations, and importance-sampling in physically based rendering
•Full Color - Text and hundreds of figures presented in full color throughout book
•Programs Written in C++, C#, WPF, or Pseudocode - Whichever language is most effective for given example
•Instructor Resources - Solutions manual, sample syllabi, and chapter-by-chapter PowerPoint presentations

New to this Edition
This revised edition features

•New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering
•An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering
•Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces
•3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms
•Programming and debugging approaches unique to graphics development

Authors: John F. Hughes / Andries van Dam / Morgan McGuire / David F. Sklar / James D. Foley / Steven K. Feiner

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